Pirates Don't Dance!
Jack longs to be a pirate. He also loves to dance. In fact, Jack often dances as he does his chores. Unfortunately, Captain Squinty Eye's number one rule is PIRATES DON'T DANCE! Dancing is too silly and not fitting for a rough, tough pirate.
Can Jack to convince Captain Squinty Eye that dancing is not a bad thing, and may even help Jack be a better pirate? Or will Jack and his dreams get tossed overboard? An empowering and relatable story about staying true to yourself and following your dreams.
Reading Level: Ages 4-8, 40 pages
Brunhilda's Backwards Day
Brunhilda the witch loves making trouble.
Each morning, she wakes up on the wrong side of the bed. As soon as she leaves the house, she begins to spread her mischief. No one is safe from her rainy-day spells, or her wart-growing charms!
But then, one night, Brunhilda's cat makes trouble instead.
What will happen when Brunhilda wakes up on the right side of the bed? And why won't her spells spread mischief anymore?
Reading Level: Ages 3-8, 32 pages
Blood! Not Just a Vampire Drink
Written by Stacy McAnulty
Illustrated by Shawna J. C. Tenney
Welcome to I Don’t Vant to Suck Your Blood Smoothie Shop, where all products are 100% blood-free!
That’s good news for humans, but bad news for a thirsty vampire who just wants a pint of O-positive. With a little help from a friend, he’ll realize that blood isn’t a beverage. Humans need it! Blood delivers oxygen and nutrients, helps fight off infections, and so much more. So grab this book and a pineapple-spinach smoothie, and find out why blood is such a fabulous fluid.
Reading Level: Ages 4-8, 40 pages
In Creature Comforts, you spend the Spring, Summer, and Fall gathering different goods from the forest and spending them to collect items that will make your home more inviting while the world outside is covered in a layer of snow.
Creature Comforts was designed by Roberta Taylor and illustrated by Shawna J. C. Tenney with Graphic Design by Josh Cappel. The game was published by Kids Table Board Gaming.
Playing Level: 1-5 players ages 8+
Duration: 45 Minutes
Bugs on Rugs Card Game
It's the perfect day to do come serious bug collecting! Spiders eat flies, ants love crowds, fireflies love bright colors... each bug scores in a different way, so make sure you gather the cleverest collection of critters by the time the game ends!
Bugs on Rugs was designed by Peter C. Hayward and illustrated by Shawna J. C. Tenney with Graphic Design by Josh Cappel. The game was published by Kids Table Board Gaming.
Playing Level: 2-5 players ages 8+
Duration: 20 Minutes
Winner Winner Chicken Dinner
While Farmer Bob is away, the foxes have assembled to raid the chicken coop so they can steal chickens into their bags and get them back home for cooking into delicious chicken dinner. It’s a fox eat fox world out there. Not only will the foxes need to watch out for Toby the farm dog guarding the chickens, they will need to steer clear of each other. No chicken is safe in the coop or in the bags.
Roll dice, steal chickens, avoid the dog, and cook up some tasty dinner. All of this, while you try to outfox other players as you race to see who will end up with the most cooked dinners and chickens in your bag
Winner Winner Chicken Dinner is designed by Chad Elkins with illustrations by Shawna J.C. Tenney with Graphic Design by Warren Tenney. The game was published by 25th Century Games.
Playing Level: 2-4 players ages 8+
Duration: 15-30 Minutes
Wizards of the Wild
In Wizards of the Wild, each player is an animal wizard battling in the ultimate magic showdown at Stonehenge. Each species has a special power: Fox, Hare, Owl, Raccoon, and 4 more! The Acolytes of the Lost Masters — Cats and Dogs — run the games by setting up many challenges and spells. If you win, you will be crowned the new King of the Forest!
Wizards of the Wild is a fast paced engine-building card and dice game for 2-4 players that plays in about 30 minutes. Players roll custom dice to acquire spells, defeat challenges, and bribe acolytes. As the game progresses, your spells and special abilities combine in a unique way to increase your power. Dark magic gives you the ability to enfeeble other wizards, but you have to avoid too much of it lest it turn on you!
(Note: I illustrated the cover, the character cards, and some of the action cards)
Playing Level: 1-4 players ages 10+
Duration: 30 Minutes